Clair Obscur

Clair Obscur

Is Clair Obscur: Expedition 33 a JRPG? Genre, Influences & Identity Explained

Nitesh Bandekar

Saturday, January 3, 2026

4 min read

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This in-depth guide explains its genre, JRPG influences, combat design, storytelling style, and how it differs from traditional Japanese RPGs. Photo by: Dexerto

When Clair Obscur: Expedition 33 was shown, people wondered:

Is this a JRPG?

Well, it's complicated.

Clair Obscur: Expedition 33 isn't a classic JRPG, but it takes a lot from JRPG ideas. It mixes Japanese RPG history with today's Western RPG feelings.

To get why, we need to see where JRPGs started, what makes them special, and how Clair Obscur fits in or goes its own way.

What Defines a JRPG?


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JRPG means Japanese Role-Playing Game, but now it's more than just a game from Japan.

Common JRPG Characteristics


  • Fights happen in turns or through menus.

  • The story is a main focus.

  • Characters have set personalities and stories.

  • You play as part of a group.

  • The game has a distinct, anime-like visual style.

  • The story goes in a straight or mostly straight line.

Some all-time favorites include Final Fantasy, Persona, Dragon Quest, and Chrono Trigger.

Where Clair Obscur Aligns With JRPGs

Clair Obscur has some core design ideas that you usually see in JRPGs.

1. Turn-Based Combat Foundation


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Clair Obscur's combat is turn-based at its core, featuring:

  • A set turn order

  • Individual character ability choices

  • Strategic party control

This is a clear mark of a JRPG.

2. Party-Based RPG Structure

The game focuses on:

  • Unique party members

  • Abilities specific to each character

  • Teamwork between different roles

This is more like classic Japanese RPGs than Western RPGs where you usually play alone.

3. Narrative-Driven Experience

Storytelling is key:

  • The plot focuses on emotions.

  • The writing puts characters first.

  • It uses symbols and explores deep themes.

Like many JRPGs, the game values story more than letting you freely explore the world.

4. Combat Presentation & Rhythm

The combat has been updated, but it still feels like a classic JRPG with:

  • Battles that flow in a familiar way

  • A focus on clear turns, not messy action

  • Choices that require real strategy

Where Clair Obscur Is NOT a Traditional JRPG

Even though Clair Obscur has things in common with JRPGs, it isn't afraid to do its own thing.

1. Western Development


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Sandfall Interactive, a French studio, made this game, not a Japanese one.

While where a game comes from doesn't decide what kind of game it is, it does have an impact on things like:

  • How the story feels

  • How the characters are written

  • How the world is built

Because of this, the game has more of a European feel than a Japanese one.

2. Art Style Is Not Anime-Inspired


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Clair Obscur stands apart from other JRPGs because of its distinct artistic style:

  • It goes for a realistic, painterly look.

  • It's inspired by classical art.

  • Its colors are soft, creating a sad feel.

You won't find typical anime styles, cute character designs, or over-the-top visuals here.

3. Hybrid Real-Time Combat Elements

JRPGs usually:

  • Fully turn-based

  • Or fully action-based

Clair Obscur includes real-time input during turns, like:

  • Timing-based actions

  • Reactive defense

It goes beyond what you'd expect from a typical Japanese role-playing game.

4. Thematic Tone


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Here's what the game is all about:

  • Mortality

  • Inevitability

  • Existential themes

This style feels more like European art films and books than the usual upbeat or dramatic JRPG stories.

How Clair Obscur Is Best Classified

The best way to describe it is:

It's a turn-based RPG that takes ideas from Japanese games but tells a Western-style story with Western art.

It's like a JRPG, but with a twist.

Genre Comparison Table


Feature

JRPG

Clair Obscur

Turn-based combat

Yes

Yes

Party system

Yes

Yes

Anime art style

Common

No

Japanese development

Yes

No

Hybrid real-time mechanics

Rare

Yes

Linear narrative

Yes

Yes

Western thematic tone

Rare

Yes

Why Players Call It a JRPG


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Lots of people call Clair Obscur a JRPG because:

  • It feels like a JRPG structurally

  • Combat pacing resembles classic turn-based RPGs

  • Party-focused storytelling aligns with JRPG traditions

In today's gaming discussions, the term JRPG usually points to a certain style of game design, not just games made in Japan.

Why Others Say It’s Not a JRPG

Some disagree, stating:

  • It lacks anime aesthetics

  • It isn’t developed in Japan

  • Its tone and presentation differ significantly

Both sides have a point because Clair Obscur is made to fit in between the usual boxes.

Why This Hybrid Identity Matters

Clair Obscur is part of a growing trend:

  • Developers borrowing JRPG systems

  • Removing stylistic constraints

  • Blending genres to reach broader audiences

This lets you:

  • JRPG fans to enjoy familiar mechanics

  • Western RPG fans to experience turn-based depth

  • New players to engage without genre barriers

Final Verdict

Clair Obscur: Expedition 33 isn't your typical JRPG, but it definitely takes a lot of inspiration from the genre.

  • Structurally, it aligns with JRPG combat and party systems

  • Artistically and thematically, it follows a Western vision

  • Mechanically, it modernizes turn-based design

To put it simply:

A fresh, hybrid RPG that puts a Western spin on classic JRPG ideas.

If you're into turn-based RPGs, whether they're JRPGs or not, Clair Obscur should feel familiar, but it also does its own thing.

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