Clair Obscur
Jan 2, 2026
This full guide explains how the combat system works, including hybrid mechanics, timing inputs, strategy depth, animations, and why the system feels engaging rather than passive. Photo by: The Verge
One of the most common questions players ask about Clair Obscur: Expedition 33 is whether its combat system is real-time or turn-based.
The short answer is:
Clair Obscur: Expedition 33 is fundamentally turn-based, but enhanced with real-time interactive mechanics.
The longer answer is more interesting and crucial to understanding why the game stands out among modern RPGs.

At its foundation, Clair Obscur: Expedition 33 follows a classic turn-based RPG structure.
Combat unfolds in turns
Each character acts in a defined order
You choose abilities, attacks, or items during your turn
Strategy, planning, and resource management are central
This places Expedition 33 firmly in the turn-based RPG category, similar in structure to traditional JRPGs.

While the combat is turn-based, player input does not stop once an action is selected.
Timed button presses to enhance attacks
Active dodging or parrying during enemy actions
Reaction-based defensive mechanics
Skill timing that rewards precision
These elements require real-time reflexes, even though the overall flow remains turn-based.
This hybrid design keeps players actively engaged rather than passively selecting commands.
Combat enters a turn-based phase
You select an action (attack, skill, item)
The action executes with timing-based input
Enemies attack on their turn
You can react in real time to mitigate or avoid damage
The turn system controls pacing.
The real-time mechanics control execution.
No.
Clair Obscur: Expedition 33 is not an action RPG like:
Souls-like games
Hack-and-slash RPGs
Fully real-time combat systems
Enemies do not attack continuously, and you are not freely moving during combat. Actions are still governed by turn order and structured phases.
Aspect | Expedition 33 |
|---|---|
Core structure | Turn-based |
Player input during attacks | Real-time |
Free movement in combat | No |
Reaction mechanics | Yes |
Strategy focus | High |
Reflex requirement | Moderate |
This design bridges traditional RPG strategy with modern engagement.

Sandfall Interactive designed the combat to:
Respect classic RPG fans
Avoid slow or passive turn-based gameplay
Add tension and skill expression
Reward both planning and execution
The result is a system that feels strategic but alive, rather than static.
Yes, but it does not replace strategy.
Players with good timing can:
Reduce incoming damage
Improve attack efficiency
Gain small tactical advantages
However, poor reflexes do not make the game unplayable. Core progression still relies on:
Character builds
Ability synergy
Resource management
This keeps the game accessible while rewarding mastery.
Clair Obscur’s combat sits between:
Traditional turn-based RPGs
Modern hybrid systems
It shares DNA with games that blend:
Tactical planning
Active player participation
But it maintains a stronger turn-based identity than most hybrids.

The hybrid system allows difficulty to scale naturally:
Beginners can rely on strategy
Experienced players can optimize timing
Boss fights demand both planning and execution
This layered approach gives combat depth without overwhelming complexity.
Because of trailers and combat animations, some players assume Expedition 33 is real-time.
It is not.
Combat does not involve:
Free camera combat movement
Continuous attacks
Real-time ability cooldowns
Turn order and tactical decisions remain the backbone.
Clair Obscur: Expedition 33 is a turn-based RPG with real-time interactive mechanics.
Turn-based structure defines combat flow
Real-time inputs enhance engagement
Strategy remains more important than reflexes
The system modernizes turn-based gameplay without abandoning it
For players who enjoy thoughtful RPG combat but want more involvement than traditional menus, Expedition 33 strikes a careful and deliberate balance.